8th Grade Innovation Lab

8th Grade Innovation Lab

Course Title: 8th Grade Innovation Lab

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Course Description

The KA Technology and Engineering curriculum encourages students to express their imagination and creativity through project-based learning and class competitions. In 8th grade students will be able to expand on prior knowledge.

Concepts will include problem solving, game design using variables, transportation with compound machines, video editing with multiple angles, digital graphics with vector images, personal woodworking project, automation with sensors, and new modeling tools. Students will design, create and produce their own projects.

Power Standards

  1. Student can demonstrate an understanding of TE related vocabulary and concepts.
  2. Student can demonstrates proper planning and process time on classroom projects.
  3. Student can apply academic experiences to the world of work, interrelationships, community, and/or life.
  4. Student demonstrates technical skills and final outcome on classroom project

Course Outline

Work creatively to develop innovative solutions to problems and opportunities

Guiding Questions Learning Objectives 
  • What steps would you need to consider when building your own system or project?
  • How will you go about identifying a simple machine problem?
  • What are possible solutions to resolve your problem?
  • How does various energy play a role in building a system?
  • What is the value of creating a prototype?
  • Why is it important to have file organization on a project?
  • Identify one career where you would use the skills learned in your project.
  • Designs and builds several parts of a device that will adhere to specific constraints.
  • Identifies the simple and compound simple machines.
  • Understands how the simple machines increase human capabilities through mechanical advantage/disadvantage.
  • Recognizes the difference between potential and kinetic energy.
  • Creates 3D models to develop ideas for projects
  • Creates, saves, and edits digital works.
Summative Projects: Rube Goldberg, Wood Design Project, Sensor Automation Project, Mousetrap Car

Communicate and collaborate with others to accomplish tasks and develop solutions

Guiding Questions Learning Objectives 
  • What are different ways you could demonstrate knowledge of your projects?
  • How can you communicate appropriately with traditional and online resources?
  • What a various multimedia presentation methods?
  • What are various collaborative skills will you need to work with high efficiency?
  • Identify one career where you would use the skills learned in your project.
  • Present a project with multiple artifacts
  • Utilizes an online web blog
  • Utilizes traditional or digital forms to effectively relay information
  • Produces a multimedia presentation
  • Working on a team with high efficiency
Summative Projects: Rube Goldberg, Sensor Automation Project, Mousetrap Car, Snap Circuits (Sensors)

Analyze the concepts of technology

Guiding Questions Learning Objectives 
  • How has automation and programming changed our daily lives?
  • How has manufacturing changed over the last 10 years?
  • How do programs calculate information for you?
  • What role does innovation play in our society?
  • How has technology affected our environment?
  • What is the difference between renewable and nonrenewable resources?
  • Identify one career where you would use the skills learned in your project.
  • Identifies the role automation plays in our society.
  • Understands the role computer programming plays in today’s society.
  • Explains how automation and robotics has transformed the role of the manufacturing industry
  • Create a program to analyze/manipulate information.
  • Analyze how innovations affect our social, cultural, economic, and political environment.
  • Investigates the environmental impacts of energy usage decisions and their long term consequences.
  • Distinguishes between renewable and nonrenewable resources.
  • Builds mechanical gear configurations.
  • Identifies careers related to given projects.
Summative Projects: Video Game (Dodge), Snap Circuits (Sensor), Rube Goldberg

Analyze technical directions and methods to demonstrate the attributes of design and engineering design

Guiding Questions Learning Objectives 
  • How can you determine a sequence of events that will allow you to complete a task?
  • Why is it important to stay organized during a project.
  • What can happen if technology is not used appropriately?
  • How can a problem be identified in a design?
  • Why is it important to create a document detailing the process of a design?
  • Why is it important to measure accurately?
  • Why do you need to understand how to create a decimal from a fraction?
  • Write technical instructions-procedure list
  • Break down project into manageable time tables
  • Applies computer fundamentals and file management techniques in classroom projects
  • Makes good ethical decisions concerning the use and abuse of technology.
  • Applies the principles they have learned to solve a challenge problem
  • Analyze and adjust a faulty design
  • Creates a document utilizing the design process
  • Projects are completed utilizing appropriate measuring techniques
  • Understands fractions and their decimal equivalents
Summative Projects: Magazine Cover, Video Game (Dodge), Portfolio, Wood Design, Sensor Automation Project, Snap Circuits (Sensor)

Career and Life Skills
Social and Cross Cultural

The student respects and contributes to the diverse learning community by:

  • Honoring the ideas and opinions of others and
  • Interacting effectively and appropriately with others
Productivity and Accountability

The student takes ownership of work and actions by:

  • Completing assignments on time
  • Arriving prepared and on time
  • Managing time
Initiative and Self Direction

The student demonstrates independence by:

  • Self-advocating for assistance or resources
  • Persevering through rigorous/challenging tasks
  • Utilizing feedback