7th Grade Animation & Video Game Design

7th Grade Animation & Video Game Design

Course Title: 7th Grade Innovators & Makers (Click here for printable version)

Course Description

Class will introduce students to the fundamental principles of game design and computer animation. Students demonstrate basic programming, design process, locating objects using coordinates, and unifying art and story.

Power Standards

  1. Student can demonstrate an understanding of programming related vocabulary and concepts.
  2. Student can demonstrates proper planning and process time on classroom projects.
  3. Student can apply academic experiences to the world of work, interrelationships, community, and/or life.
  4. Student demonstrates technical skills and final outcome on classroom project

Course Outline

Design elements, style, and techniques of game design

Guiding Questions Learning Objectives 
  • What are the elements that go into a game design?
  • How are pixel and vector images different?
  • Learn basic design elements in creating a game.
  • Learn the difference between pixel and vector images
Summative Projects: Pixel Art, What Is A Game?, Gaming History

Design for appropriate communication and interactivity in game design

Guiding Questions Learning Objectives 
  • How are pixel images created?
  • What are the mechanics of gameplay?
  • What is the difference between game and story?
  • Creates pixel art images.
  • Demonstrates the gameplay and mechanics.
  • Develop and understanding of game and story.
Summative Projects: War on the Home front: WWII, Informative RAFT (Role, Audience, Format, Topic)

Basic program techniques  

Guiding Questions Learning Objectives 
  • How is drag and drop used?
  • What does variable mean in programming?
  • How might an “if” statement be used when programming?
  • What might a problem within a code be?
  • Determine proper steps for creating a program using drag and drop.
  • Determine how a variable can be used in programming.
  • Learn how “if” statements work in developing a program.
  • Be able to locate problems in a code.
Summative Projects: Making a Variable, Hot and Cold, Scrolling, Question and Answer, Cheat Codes, Etch a Sketch, Two Player, Platform, Partner Game

Career and Life Skills
Social and Cross Cultural

The student respects and contributes to the diverse learning community by:

  • Honoring the ideas and opinions of others and
  • Interacting effectively and appropriately with others
Productivity and Accountability

The student takes ownership of work and actions by:

  • Completing assignments on time
  • Arriving prepared and on time
  • Managing time
Initiative and Self Direction

The student demonstrates independence by:

  • Self-advocating for assistance or resources
  • Persevering through rigorous/challenging tasks
  • Utilizing feedback